Riptide takes place on a new island called Palanai, and stars the same four characters from the original game, while introducing a new fifth playable character. These are the aspects that made Dead Island a good game. Gone were the dark corridors of hospitals and abandoned cites, and replaced by a tropical jungle full of surprises. Secondly, the game’s setting was a very refreshing experience. For one, I love zombie games, so an open world experience with melee combat as a focus sounded like a match made in heaven, after the plethora of zombie games that focused on guns as the primary source of defense. The original Dead Island was one of the more addictive games I’ve played in recent years. Dead Island: Riptide does little to advance itself, but is a step above the original in the technical department. That actually ended up being OK with the gaming community however, as the game sold over three million copies and has now become a franchise name in Deep Silver’s line-up of published titles. It simply ended up being a game similar to Borderlands that featured up-close and personal combat and zombies. However, the final product was far from a compelling and an emotional experience. Dead Island took the gaming community by storm with the downright emotional reveal trailer.
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